Tag: play


  • Theme:

    Aesthetic belief

    1–2 minutes

    Consider that aesthetics is a distancing from enjoyment to analyze or judge.
    True belief has no distance, while aesthetic belief is a complex game played for enjoyment.
    The difficulty is when your aestheticized emotions are confused (or bleed into) your identity as true belief: at this point, everything is the game.
    Even anger and fear, which appear natural, are enacted a satisfy a role: they produce an effect that affects others, providing the aesthete with pleasure in their manipulations. Once beliefs become aesthetic and sincerity is deserted for the joy of the game, there is a deeper problem: When escalating artificiality is the reward, it may be pleasurable to invoke horror and watch the world burn.

    (ideas from Charles Blattberg)


  • Theme:

    spontaneity practice

    1–2 minutes

    How will you ever find yourself if you don’t practice?

    Most of life is training us how to conform to social standards.

    To be unique you must practice strengthening your spontaneity and openness.


  • Theme:

    Taking the fun out of the game

    1–2 minutes

    It is no longer fun to wake up only to play a game in which no room is left for discovery, mystery, or chance.
    We so desperately want to control everything (to know everything) that we stiltify our lives into routines that let us hide from reality.

    We are winning the "hide-and-seek" game by hiding alone in our routines.


  • Theme:

    there is always clean up after a party

    1–2 minutes

    The price of excessive fun includes setup and execution, which is part of the fun.
    However, the actual cost is the sober responsibility of reordering not only the physical but also the emotional and relational detritus strewn across the metaphorical yard.


  • Theme:

    The morality play of democracy

    1–2 minutes

    We often use abstractions (models) as a normative leveling device, yet also we use them to inflate: we replace and conflate a singular achievement with other traits, in other realms.

    ie. if you are rich, you must be smart; if you are smart, perhaps you are wise; therefore you should be in a role of power and authority.

    We foist multiplicities of character upon these singular achievers, producing deferential hierarchies by claiming their difference as a worthy achievement. Contradictorily, in other arenas we diligently dispose of extra-normative behaviors.

    ie. in sports we praise difference with dollars, yet in corporations or classrooms we squash dissent for conformity.

    However, those lifted realize “the tall poppy is cut down” and enact a common-man buddy-status, eschewing the responsibility of authority while maintaining the benefits. Naturally, this commonality mask is an abstraction that falls away under tension to reveal the authentic hierarchy we play at ignoring.

    All of that to say: we use abstractions (representative models we wish to be true, which are ridiculously ill-considered) to grant some people power, which they politely feign not to have, and we, in turn, pretend along so we can believe the morality play of democratic equality.


  • Theme:

    Change as Cruelty

    1–2 minutes

    For children change and play are simply life. As we age we become fixed and brittle, and change begins to appear as cruelty.


  • Theme:

    The Flotsam Foundation

    1–2 minutes

    Truth seeking requires curiosity and tenacity. It is somewhat pedantic and boring to question almost everything all the time, but the layered strata of sediment this persistent inquiry sweeps aside reveals our current foundation to be nothing but flotsam.
    In this way, it is brave to be pedantic: to discover you are standing on nothing.


  • Theme:

    Solving for Ego

    1–2 minutes

    Your brain’s "default mode network" can be seen as your "ego," interpreting (mediating) your inner and outer worlds.
    Too much ego can lead to rumination, depression, OCD, and addiction.

    One way to quiet ego: get a physical hobby that recognizes mastery. Move out of your head into reality.

    The newest shortcut: shrooms.


  • Theme:

    Make your own game

    1–2 minutes

    To fit in requires you prove yourself over and over, only to find out it will never be enough. We know this is ridiculous, but here we are again.

    Instead, make your own game and when people want to join: be gracious.


  • Theme:

    Learning takes play

    1–2 minutes

    Learning something new seems to require time, time to play and make mistakes, which is called experimentation and testing.